#ifndef RENDERER_H
#define RENDERER_H
#include <d3d9.h>
//---------------------------------------
class Renderer{
//--Initializacion
	public :
		Renderer();
		~Renderer();
		bool init (HWND hWnd);
		void beginFrame();
		void endFrame();
	private:
		LPDIRECT3D9 * m_pkD3D;
		LPDIRECT3DDEVICE9* m_pkDevice;
		UINT r;
		UINT g;
		UINT b;
};
#endif

//-----------------------------------------------